Plans for V2
I’ve been very busy lately and haven’t done much on the Tarrasch front. Since releasing the Alpha version, my plan has been to take a break, do nothing but collect bug reports, and then at some stage pick myself up and charge on to a complete V2 release. That is still my plan. Hopefully a gap in my schedule will open up soon, and I’ll find the the time and inclination to complete the plan.
I haven’t collected that many bug reports from users. The lazy part of my brain wants to conclude that there aren’t many bugs in the Alpha version. The realistic part of my brain knows this isn’t true, since all of my casual usage of V1.90 seems to immediately draw out a horrible bug! I’ve noted these before in this blog. The most recent example is that I just discovered that if you setup a position, then start a game against an engine as the player who doesn’t have the move, bad things happen and the game doesn’t start. Ugggh! The good news (the only good news) is that these sort of gross bugs are usually easy to fix. It’s the subtle ones that usually give pain.
Anyway. I’ll probably not post again until I start on the final charge to V2. It shouldn’t be too much longer now, and then an intense, hopefully fairly brief, development burst should get me over the line.